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if your services are making you go broke. that is where all your income comes from. you can easily get hit with a bad economy like someone else says and for years be going down but come back higher after. you should be able to keep on building districts without service and gain a lot of money. i taxed high right away but when i started making a profit that was high i lowered tax for my residants to lower then it started out. i have 100m in the bank and am making a really good profit. in my latest playthrough i have only built one grammer school and a bunch of districts. Services in the beggining era can put a damper on your income. These are previews of certain edicts (which you can enact without selecting the event choice), so to gain MORE BONUSES never select an option that has one of the edict pop ups, cause you're essentially sacrificing a +1 life wheel bonus (that's what they usually are) for nothing. Some of them when you hover over the options bring up an additional dialogue. You've probably noticed most technologies have an event midway or at completion. There's also something fishy with the technology events. Edicts are really powerful, alot of them create money out of nowhere, or do global buffs for a small price (your income will increase from enacting them). Institutions, services, and edicts are all essential to get the 10 happiness and therefore the moneys. Still wish there was a proper balance sheet with an economic breakdown ingame.
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Manual definitely helped me a little bit (right click on Urban Empire in library to get to it). Quality (QUANTITY!) is the amount they actually sell (though i've seen this higher than efficiency so.? Mind you it would make sense if they were doing some sort of mass production versus brand loyalty thing, but there's no mention of it). Efficiency is the maximum amount of goods/service that can be provided by the business. The manual also mentioned that by raising the tax rate businesses are required to meet a higher efficiency or quality (pretty sure that's a typo meant to be quantity), which is also explained. This is one reason not to over expand, it's best to let your districts fill up first. High tax rates seem to stagnate the influx of new buildings (including increase in density). With regards to commerce, and any RCI increasing in density, I think tax rate is a big issue here. I then figured out (manual helped a little) that commercial (don't think industry does) acts like governemnt services and get quite a buff from residents living inside their circular arua (finally makes sense why it automatically fills the center of districts with commerce now). With regards to businesses going bankrupt, I too was confused since raising the tax (i've had it as high as 50% lol) indicates banruptcy but lowering wasn't fixing it for me. Once you get some institutions with city buffs, expand til your heart's content. Don't be overzealous filling up the map with districts, just get your efficient 4/5 residential districts (80/20 R/C) and put the budget up on your services to go for 10/10 on life wheel. I checked the manual prior to this playthrough which explains briefly (though the tutorial doesn't mention it at all) that happiness skyrockets your economy because all the workers then go and buff their workplaces income. I've tried a few different things, but on my current playthrough i'm era 2 with 500K income (after I reduced my tax a little approx.15%). I'm assuming industry gets staffed automatically, there's no traffic/etc or proximity factors needed. That way I'm not wasting any services on industry, and the industry debuffs are kept away from residents.
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In the south i made long skinny districts that were ~80%-90% residential, rest commercial. So! I decided to just make 100% pure industry and set those on the northern border. But they don't care about gas street lights. Some industry for example benefits from gas pipes.
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Now, this is probably most important: how to be efficient in providing services. So, start the game and just make lots of low density districts. I didn't see any high density buildings afaik but i didn't check exhaustively. I think I provided too many services so my growth was somewhat slow. Just because you set the district to medium doesn't mean everything upgrades to medium. The density you set is only maximum allowed density. The worker happiness somehow affects commercial/industrial efficiency. Say you need 55 health, you provide 55 health, you'll get a 10 health score. My game is at 1985 but it's too laggy to continue.įirst, the happiness ratings you see in wheel of life goes up to 10.
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